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g200kg > JKnobMan Online Help > 07.Effects

JKnobMan Online Help

2012/09/27

07.Effects



Effects

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Effect parameters decide the final appearance of the primitive. They makes layout, color modifications, masks and lighting.


Layout

Antialias

On/Off the anti-alias processing of the layer.

Anim Step

The 'Step' parameter specify the number of the animation frames. The value '0' (default) will provide smooth animation depends on the number of the output bitmap frames. Other value will limit the intermediate state of animation to specified steps.

Step=0:

Step=4:

Unfold

The Unfold option will deploy all animation frames to all output frames. By the combination with 'Anim Step' parameter, the number of repeat will be decided independent from the number of the output frames. This will be useful for making iterative objects for example tick marks.

In above example, the red circle is a normal offset-x animation, and the black rectangles and numbers are unfolded offset-x animation.

Other unfold examples:

with the dynamic text

with complex animation

Zoom

Set the size of primitive. The primitive will fit to full-size of output frame if specified '100%'.

In default, the 'Y' parameter is disabled and only 'X' parameter is used to 'X' and 'Y'. But by checking 'XY Separate' will enable the 'Y' parameter and allow 'X'-'Y' independent control.

Offset

Offset the position of the primitive from center. In default, the primitive is placed to center of the frame. The unit is '%' assuming the frame size as 100%.

RotateAt

KeepDir

Keep the primitive direction after rotation.

CenterX / CenterY

Set the center of the rotation by 'Angle' parameter. The center of 'Rotation' and 'Radius' type mask also set by this parameter.

Angle

Rotate the primitive. The value is specified by degree.

Colors

Alpha

Global alpha value for the layer. 0 for invisible, 100 for full opaque.

Brightnesss

Specify the brightness of the primitive

Contrast

Specify the Contrast of the primitive

Saturation

Specify the Saturation of the primitive

Hue

Specify the Hue of the primitive

Mask

'Mask' section can specify a visible part of the primitive. only the inside of 'Start' and 'Stop' will be displayed. There are two individual mask 'Mask1' and 'Mask2'.

Type

Each mask type can be selected from following types.

RotationMask

RadiusMask

HorizontalMask

VerticalMask

Start / Stop

Inside 'Start' / 'Stop' will be visible. Both of 'Start' < x < 'Stop' and 'Start' > x > 'Stop' are available.

Note the parameters 'Start' and 'Stop' range are different depends on mask types.

TypeMinMax
Rotation-360+360
Radius0+100
Horizontal-100+100
Vertical-100+100

gradation

Mask also has a gradation parameter. Mask gradation can add a gradation of transparency from Start to Stop.

FrameMask

FrameMask set the visibility of the frame. There are two mode 'Range' and 'Maskbits'.

'Range' mode will force to invisible outside of the Start-Stop frames. The value is specified by '%'. The 0 is the first frame and 100 is the last frame. If the output bitmap has 10 frames. Start50/Stop60 will set only the 6th frame visible.

'Maskbits' mode can specify the visibility frame-by-frame with '0' or '1'. This mode will be handy for switches that has few frames, especially NI Kontakt's 6 frame image (off/on/pressOff/pressOn/hoverOff/hoverOn).
For example, '001100' specify visible only 3 and 4 frame.

Lighting

though a primitive itself also has parameters related lighting, this group parameters are independent from that. Differ from the primitive parameters, this effect can add shadow/hilight after rotation.

Primitive Specular

Lighting

Specular

Add gradation to the surface.

Drop Shadow

Add the shadow FROM the primitive. Note that DropShadow need the space for offset and diffuse.

Inside Shadow

Add the shadow TO the primitive.

Edge Highlight

Add the highlight to the primitive edge. This is similar to the Primitive's 'Emboss', but can fix the direction even if the primitive is rotated.


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