Effects

Antialias
On/Off the anti-alias processing of the layer.
Anim
Step
The 'Step' parameter specify the number of the animation frames.
The value '0' (default) will provide smooth animation depends on output bitmap frames. Other value will limit the intermediate state of animation to specified steps.
Step=0: 
Step=4: 
Unfold
The Unfold option will deploy all animation frames to all output frames. The combination with 'Step' parameter is useful for decide the numbers of repeat independent from the number of the output frames.

In above example, the red circle is a normal offset-x animation, and the black rectangles and numbers are unfolded offset-x animation.
Other unfold examples:
with the dynamic text
with complex animation
Layout
OffsetX / OffsetY
Offset the position of the primitive from center. In default, the primitive is placed to center of the frame. The unit is '%' assumed the frame size as 100%.


RotCenterX / RotCenterY
Set the center of the rotation by 'Angle' parameter. The center position is displayed by white line on 'Layer Preview' . the center of 'Rotation' and 'Radius' type mask also set by this parameter.
Angle
Rotate the primitive. The value is specified by degree.

Zoom
Set the size of primitive. will fit to full-size of output frame if specified '100%'.

Color
Alpha
Global alpha value for the layer. 0% for invisible, 100% for full opaque.

Brightnesss
Specify the brightness of the primitive

Contrast
Specify the Contrast of the primitive

Saturation
Specify the Saturation of the primitive

Hue
Specify the Hue of the primitive

Mask
AnimMask
'AnimMask' section can specify a visible part of the primitive. only the inside of 'Start' and 'Stop' will be displayed. the inside means both of 'Start' < x < 'Stop' and 'Start' > x > 'Stop'. Mask type can be selected from following types.
RotationMask
RadiusMask
HorizontalMask
VerticalMask
note the parameters 'Start' and 'Stop' range are different depends on mask types.
| Type | Min | Max |
| Rotation | -360 | +360 |
| Radius | 0 | +100 |
| Horizontal | -100 | +100 |
| Vertical | -100 | +100 |
gradation
Mask also has a gradation parameter. Mask gradation can add a gradation of transparency from Start to Stop.

FrameMask
FrameMask will force invisible outside of the Start-Stop frames. The value is specified by '%'. The zero is the first frame and 100 is the last frame. If the output bitmap has 10 frames. Start50/Stop60 will set only the 6th frame visible.
Lighting
though a primitive itself also has parameters related lighting, this group parameters are independent from that. Differ from the primitive parameters, this effect can add shadow/hilight after rotation.
Primitive Specular
Lighting
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