2008/06/19

Effects






Antialias


On/Off the anti-alias processing of the layer.

Anim


Step


The 'Step' parameter specify the number of the animation frames.
The value '0' (default) will provide smooth animation depends on output bitmap frames. Other value will limit the intermediate state of animation to specified steps.

Step=0:


Step=4:


Unfold


The Unfold option will deploy all animation frames to all output frames. The combination with 'Step' parameter is useful for decide the numbers of repeat independent from the number of the output frames.


In above example, the red circle is a normal offset-x animation, and the black rectangles and numbers are unfolded offset-x animation.

Other unfold examples:

with the dynamic text

with complex animation

Layout


OffsetX / OffsetY


Offset the position of the primitive from center. In default, the primitive is placed to center of the frame. The unit is '%' assumed the frame size as 100%.



RotCenterX / RotCenterY


Set the center of the rotation by 'Angle' parameter. The center position is displayed by white line on 'Layer Preview' . the center of 'Rotation' and 'Radius' type mask also set by this parameter.

Angle


Rotate the primitive. The value is specified by degree.


Zoom


Set the size of primitive. will fit to full-size of output frame if specified '100%'.


Color


Alpha


Global alpha value for the layer. 0% for invisible, 100% for full opaque.


Brightnesss


Specify the brightness of the primitive


Contrast


Specify the Contrast of the primitive


Saturation


Specify the Saturation of the primitive


Hue


Specify the Hue of the primitive


Mask


AnimMask


'AnimMask' section can specify a visible part of the primitive. only the inside of 'Start' and 'Stop' will be displayed. the inside means both of 'Start' < x < 'Stop' and 'Start' > x > 'Stop'. Mask type can be selected from following types.

RotationMask

RadiusMask

HorizontalMask

VerticalMask

note the parameters 'Start' and 'Stop' range are different depends on mask types.







TypeMinMax
Rotation-360+360
Radius0+100
Horizontal-100+100
Vertical-100+100

gradation


Mask also has a gradation parameter. Mask gradation can add a gradation of transparency from Start to Stop.


FrameMask


FrameMask will force invisible outside of the Start-Stop frames. The value is specified by '%'. The zero is the first frame and 100 is the last frame. If the output bitmap has 10 frames. Start50/Stop60 will set only the 6th frame visible.

Lighting


though a primitive itself also has parameters related lighting, this group parameters are independent from that. Differ from the primitive parameters, this effect can add shadow/hilight after rotation.

Primitive Specular

Lighting



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