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g200kg > KnobMan Online Help > 07.Effects

KnobMan Online Help

2008/06/19

07.Effects



Effects

Effect parameters are consist of 4 groups (Layout / Colors / Mask / Lighting). Each group can be independently expanded or closed by clicking each button.


Layout

Antialias

On/Off the anti-alias processing of the layer.

Step

The 'Step' parameter specify the number of the animation frames. The value '0' (default) will provide smooth animation depends on output bitmap frames. Other value will limit the intermediate state of animation to specified steps.

Step=0:

Step=4:

Unfold

The Unfold option will deploy all animation frames to all output frames. The combination with 'Step' parameter is useful for decide the numbers of repeat independent from the number of the output frames.

In above example, the red circle is a normal offset-x animation, and the black rectangles and numbers are unfolded offset-x animation.

Other unfold examples:

with the dynamic text

with complex animation

Zoom

Set the size of primitive. The primitive will fit to full-size of output frame if specified '100%'.

In default, the 'Y' parameter is disabled and only 'X' parameter is used to 'X' and 'Y'. But by checking 'XY Separate' will enable the 'Y' parameter and allow 'X'-'Y' independent control.

OffsetX / OffsetY

Offset the position of the primitive from center. In default, the primitive is placed to center of the frame. The unit is '%' assuming the frame size as 100%.

RotCenterX / RotCenterY

Set the center of the rotation by 'Angle' parameter. The center position is displayed by white line on 'Layer Preview' pane. The center of 'Rotation' and 'Radius' type mask also set by this parameter.

KeepDir

Keep the primitive direction after rotation.

Angle

Rotate the primitive. The value is specified by degree.

Color

Alpha

Global alpha value for the layer. 0% for invisible, 100% for full opaque.

Brightnesss

Specify the brightness of the primitive

Contrast

Specify the Contrast of the primitive

Saturation

Specify the Saturation of the primitive

Hue

Specify the Hue of the primitive

Mask

AnimMask

'AnimMask' section can specify a visible part of the primitive. only the inside of 'Start' and 'Stop' will be displayed. the inside means both of 'Start' < x < 'Stop' and 'Start' > x > 'Stop'. Mask type can be selected from following types.

RotationMask

RadiusMask

HorizontalMask

VerticalMask

note the parameters 'Start' and 'Stop' range are different depends on mask types.

TypeMinMax
Rotation-360+360
Radius0+100
Horizontal-100+100
Vertical-100+100

gradation

Mask also has a gradation parameter. Mask gradation can add a gradation of transparency from Start to Stop.

FrameMask

FrameMask will force invisible outside of the Start-Stop frames. The value is specified by '%'. The zero is the first frame and 100 is the last frame. If the output bitmap has 10 frames. Start50/Stop60 will set only the 6th frame visible.

Lighting

though a primitive itself also has parameters related lighting, this group parameters are independent from that. Differ from the primitive parameters, this effect can add shadow/hilight after rotation.

Primitive Specular

Lighting

Specular

Add gradation to the surface.

Drop Shadow

Add the shadow FROM the primitive. Note that DropShadow need the space for offset and diffuse.

Inside Shadow

Add the shadow TO the primitive.

Edge Highlight

Add the highlight to the primitive edge. This is similar to the Primitive's 'Emboss', but can be fix the direction even if rotate the primitive.


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